I decided to draw a line under the Bouncy game this evening. Then I decided to resurrect it and make it the subject of my base project for Windows games. The education section of XNA Creator’s page yielded my next evenings jaunt through the merry fields of XNA; I am going to use the Game State Management example as the inspiration (basis?) for my template project.

The actual game (GameplayScreen.cs) will be where Bouncy lives on!